Toonit Architect - Uploading your 3D Assets


1. Click the “Start Toonit” button



2. To start creating uploading your 3D assets, click the “Toonit Architect”


3. On the Toonit Architect, there are two ways to upload 3D assets. You can either:

  • Drag and drop your 3D asset files or

  • Click the “Upload button” to choose file and upload from your device

Note that your asset must either be GLB file format (for 3D) or PNG/JPEG (for 2D). The file size should not exceed 50 MB per asset.



4. In the modal window, you will be required to add the following information regarding your 3D asset:

  • Asset Name (required)

  • Category (required): Select the category of the 3D asset from the drop-down list

  • Sub-Category (optional):

  • Asset Price (optional): Enter the price of the asset when listed in the marketplace. If you wish to set the asset for free, just enter 0.

  • Note that during the closed beta release, all assets will be set for free.

  • Description Tags (required): Write a maximum of 15 keywords to tag assets with. These tags will help readers search for the asset more easily.

  • Thumbnail (required): Upload a square thumbnail image.

  • Privacy (required): To have the 3D asset be available in the marketplace, toggle the button to “Public.” Toggling it to “Private” means only you can view.

  • Note that characters can be uploaded but will not have rigging to it. This means they can only be used as props in your story.



5. Once you fill in the required information, click the “Publish” button. Now your 3D asset will be available in the marketplace.